home *** CD-ROM | disk | FTP | other *** search
/ GameStar 2006 January / Gamestar_80_2006-01_dvd.iso / DVDStar / Akce / SWAT4 / lvl13_setup.exe / {app} / System / Default.ini < prev    next >
INI File  |  2005-02-23  |  10KB  |  460 lines

  1. [URL]
  2. Protocol=swat4
  3. ProtocolDescription=Swat4 Protocol
  4. Name=Player
  5. Map=Index.s4m
  6. LocalMap=Entry.s4m
  7. Host=
  8. Portal=
  9. MapExt=s4m
  10. EXEName=Swat4.exe
  11. SaveExt=s4s
  12. Port=10480
  13. Class=SwatGame.SwatPlayer
  14.  
  15. [FirstRun]
  16. FirstRun=0
  17.  
  18. [Engine.Engine]
  19. UsePerforce=0
  20. RenderDevice=D3DDrv.D3DRenderDevice
  21. AudioDevice=ALAudio.ALAudioSubsystem
  22. ;AudioDevice=XboxAudio.XboxAudioSubsystem
  23. NetworkDevice=IpDrv.TcpNetDriver
  24. DemoRecordingDevice=Engine.DemoRecDriver
  25. Console=Engine.Console
  26. Language=int
  27. GameEngine=SwatGame.SwatGameEngine
  28. EditorEngine=Editor.EditorEngine
  29. GUIController=SwatGui.SwatGuiController
  30. DefaultGame=SwatGame.SwatGameInfo
  31. DefaultServerGame=SwatGame.SwatGameInfo
  32. ViewportManager=WinDrv.WindowsClient
  33. Render=Render.Render
  34. Input=Engine.Input
  35. Canvas=Engine.Canvas
  36. LevelInfoClass=class'Engine.LevelInfo'
  37. RepoClassName=SwatGame.SwatRepo
  38.  
  39. [Core.System]
  40. PurgeCacheDays=30
  41. SavePath=../Save
  42. CachePath=../Cache
  43. CacheExt=.uxx
  44.  
  45. ; Standard paths
  46. Paths=*.u
  47. Paths=../Maps/*.s4m
  48. Paths=../Art/*.pkg
  49. Paths=../Textures/*.utx
  50. Paths=../StaticMeshes/*.usx
  51. Paths=../Animations/*.ukx
  52. Paths=../Sounds/*.uax
  53. Paths=../Music/*.umx
  54. Paths=../Saves/*.uvx
  55. Paths=../Classes/*.u
  56.  
  57. Suppress=DevLoad
  58. Suppress=DevSave
  59. Suppress=DevNetTraffic
  60. Suppress=DevNetTrafficRPC
  61. Suppress=DevGarbage
  62. Suppress=DevKill
  63. Suppress=DevReplace
  64. Suppress=DevCompile
  65. Suppress=DevBind
  66. Suppress=DevBsp
  67. Suppress=DevAssert
  68. Suppress=ScriptLog
  69. Suppress=GuiScriptLog
  70. Suppress=ScriptWarning
  71. Suppress=WindowedMode
  72.  
  73. [Engine.GameEngine]
  74. EnableDevTools=False
  75. InitialMenuClass=SwatGui.SwatMainMenu
  76. HUDMenuClass=SwatGui.HUDPage
  77. CacheSizeMegs=32
  78. UseSound=True
  79. ServerActors=IpDrv.MasterServerUplink
  80. ServerPackages=Core
  81. ServerPackages=Engine
  82. ServerPackages=IGEffectsSystem
  83. ServerPackages=IGVisualEffectsSubsystem
  84. ServerPackages=IGSoundEffectsSubsystem
  85. ServerPackages=Editor
  86. ServerPackages=UWindow
  87. ServerPackages=GamePlay
  88. ServerPackages=GUI
  89. ServerPackages=SwatEd
  90. ServerPackages=IpDrv
  91. ServerPackages=Tyrion
  92. ServerPackages=AICommon
  93. ServerPackages=Scripting
  94. ServerPackages=SwatAIAwareness
  95. ServerPackages=SwatAICommon
  96. ServerPackages=RWOSupport
  97. ServerPackages=SwatGame
  98. ServerPackages=SwatEffects
  99. ServerPackages=SwatEquipment
  100. ServerPackages=SwatProtectiveEquipment
  101. ServerPackages=SwatSimpleEquipment
  102. ServerPackages=SwatObjectives
  103. ServerPackages=SwatProcedures
  104. ServerPackages=SwatGui
  105. ServerPackages=SwatEquipmentModels
  106. ServerPackages=SWATofficerTex
  107. ServerPackages=mp_OfficerTex
  108. ServerPackages=SwatAmmo
  109. ServerPackages=SwatCameraEffects
  110. ServerPackages=SW_Objects
  111. ServerPackages=SW_Bounce
  112. ServerPackages=SW_Ambients
  113. ServerPackages=SW_Bullets
  114. ServerPackages=SW_Feet
  115. ServerPackages=SW_Hits
  116. ServerPackages=SW_Meta
  117. ServerPackages=SW_VO
  118. ServerPackages=SW_Weapons
  119. ServerPackages=SWATMaleAnimation
  120. ServerPackages=FemaleAnimation
  121. ServerPackages=SwatBadguyTex
  122. ServerPackages=FemaleCasual1Tex
  123. ServerPackages=FemaleCasual2Tex
  124. ServerPackages=FemaleCasual3Tex
  125. ServerPackages=FemaleHeavyTex
  126. ServerPackages=FemaleNurseTex
  127. ServerPackages=FemaleOfficeTex
  128. ServerPackages=CultLeaderTextureSet
  129. ServerPackages=LeoMelTextureSet
  130. ServerPackages=MaleCasual1Tex
  131. ServerPackages=MaleCasual2Tex
  132. ServerPackages=MaleCasual3Tex
  133. ServerPackages=MaleCasual4Tex
  134. ServerPackages=MaleCasualArmorTex
  135. ServerPackages=MaleChubbyTex
  136. ServerPackages=MaleDoctorTex
  137. ServerPackages=MaleGang1Tex
  138. ServerPackages=MaleJanitorTextureSet
  139. ServerPackages=MaleSuitTex
  140.  
  141. GameSpyManagerClass=SwatGame.SwatGameSpyManager
  142.  
  143. [WinDrv.WindowsClient]
  144. WindowedViewportX=800
  145. WindowedViewportY=600
  146. FullscreenViewportX=800
  147. FullscreenViewportY=600
  148. MenuViewportX=640
  149. MenuViewportY=480
  150. Brightness=0.600000
  151. Contrast=0.600000
  152. Gamma=1.200000
  153. UseJoystick=False
  154. CaptureMouse=True
  155. StartupFullscreen=True
  156. ScreenFlashes=True
  157. NoLighting=False
  158. MinDesiredFrameRate=35.000000
  159. Decals=True
  160. Coronas=True
  161. DecoLayers=True
  162. Projectors=True
  163. NoDynamicLights=False
  164. ReportDynamicUploads=False
  165. TextureDetailInterface=High
  166. TextureDetailTerrain=UltraHigh
  167. TextureDetailWeaponSkin=UltraHigh
  168. TextureDetailPlayerSkin=UltraHigh
  169. TextureDetailWorld=UltraHigh
  170. TextureDetailRenderMap=UltraHigh
  171. TextureDetailLightmap=UltraHigh
  172. NoFractalAnim=False
  173. ScaleHUDX=0.0
  174. WindowedViewportYPosEditor=-23
  175. WindowedViewportXPosEditor=-4
  176. WindowedViewportYPos=-23
  177. WindowedViewportXPos=-4
  178. MouseYMultiplier=0.5
  179. MouseXMultiplier=0.5
  180.  
  181. [SDLDrv.SDLClient]
  182. WindowedViewportX=640
  183. WindowedViewportY=480
  184. FullscreenViewportX=800
  185. FullscreenViewportY=600
  186. MenuViewportX=640
  187. MenuViewportY=480
  188. Brightness=0.800000
  189. Contrast=0.700000
  190. Gamma=0.800000
  191. UseJoystick=False
  192. JoystickNumber=0
  193. IgnoreHat=False
  194. JoystickHatNumber=0
  195. CaptureMouse=True
  196. StartupFullscreen=True
  197. ScreenFlashes=True
  198. NoLighting=False
  199. MinDesiredFrameRate=35.000000
  200. Decals=True
  201. Coronas=True
  202. DecoLayers=True
  203. Projectors=True
  204. NoDynamicLights=False
  205. ReportDynamicUploads=False
  206. TextureDetailInterface=Normal
  207. TextureDetailTerrain=Normal
  208. TextureDetailWeaponSkin=Normal
  209. TextureDetailPlayerSkin=Normal
  210. TextureDetailWorld=Normal
  211. TextureDetailRenderMap=Normal
  212. TextureDetailLightmap=UltraHigh
  213. NoFractalAnim=False
  214.  
  215. [Engine.Player]
  216. ConfiguredInternetSpeed=10000
  217. ConfiguredLanSpeed=20000
  218.  
  219. [ALAudio.ALAudioSubsystem]
  220. UseEAX=False
  221. Use3DSound=False
  222. UseDefaultDriver=True
  223. CompatibilityMode=False
  224. UsePrecache=True
  225. PrecacheStreamingSounds=True
  226. ReverseStereo=false
  227. Channels=32
  228. StreamingSoundFudgeFactor=0.375
  229. MusicVolume=0.9
  230. AmbientVolume=0.9
  231. SoundVolume=0.9
  232. VoiceVolume=0.9
  233. DopplerFactor=1.0
  234. Rolloff=0.5
  235. TimeBetweenHWUpdates=15
  236. DisablePitch=False
  237. LowQualitySound=False
  238.  
  239. [IpDrv.TcpNetDriver]
  240. AllowDownloads=False
  241. ConnectionTimeout=120.0
  242. InitialConnectTimeout=500.0
  243. AckTimeout=1.0
  244. KeepAliveTime=0.03
  245. MaxClientRate=20000
  246. SimLatency=0
  247. RelevantTimeout=5.0
  248. SpawnPrioritySeconds=1.0
  249. ServerTravelPause=0.0
  250. NetServerMaxTickRate=20
  251. LanServerMaxTickRate=35
  252. DownloadManagers=IpDrv.HTTPDownload
  253. DownloadManagers=Engine.ChannelDownload
  254. AllowPlayerPortUnreach=False
  255. LogPortUnreach=False
  256. MaxConnPerIPPerMinute=5
  257. LogMaxConnPerIPPerMin=False
  258.  
  259. [IpDrv.HTTPDownload]
  260. RedirectToURL=
  261. ProxyServerHost=
  262. ProxyServerPort=3128
  263. UseCompression=True
  264.  
  265. [Engine.DemoRecDriver]
  266. DemoSpectatorClass=Engine.CHSpectator
  267. MaxClientRate=25000
  268. ConnectionTimeout=60.0
  269. InitialConnectTimeout=500.0
  270. AckTimeout=1.0
  271. KeepAliveTime=1.0
  272. SimLatency=0
  273. RelevantTimeout=5.0
  274. SpawnPrioritySeconds=1.0
  275. ServerTravelPause=0.0
  276. NetServerMaxTickRate=60
  277. LanServerMaxTickRate=60
  278.  
  279. [Engine.GameReplicationInfo]
  280. ServerName=Another Swat4 Server
  281. ShortName=Swat4 Server
  282.  
  283. [IpDrv.TcpipConnection]
  284. SimPacketLoss=0
  285. SimLatency=0
  286.  
  287. [IpServer.UdpServerQuery]
  288. GameName=swat4
  289.  
  290. [IpDrv.UdpBeacon]
  291. DoBeacon=False
  292. BeaconTime=0.50
  293. BeaconTimeout=5.0
  294. BeaconProduct=swat4
  295.  
  296. [IpDrv.MasterServerUplink]
  297. DoUplink=false
  298.  
  299. [XboxDrv.XboxClient]
  300. TextureDetail=Medium
  301. SkinDetail=Medium
  302. LightmapDetail=High
  303. TextureMinLOD=6
  304. TextureMaxLOD=9
  305. Brightness=0.8
  306. Contrast=0.7
  307. Gamma=0.8
  308. NoFractalAnim=True
  309.  
  310. [XBoxAudio.XBoxAudioSubsystem]
  311. ReverseStereo=False
  312. Channels=32
  313. MusicVolume=1.0
  314. SoundVolume=1.0
  315. AmbientFactor=1.0
  316. UsePrecache=True
  317.  
  318. [D3DDrv.D3DRenderDevice]
  319. DetailTextures=True
  320. UsePrecaching=True
  321. UseTrilinear=True
  322. AdapterNumber=-1
  323. ReduceMouseLag=True
  324. UseTripleBuffering=False
  325. UseHardwareTL=True
  326. UseHardwareVS=True
  327. UseCubemaps=True
  328. DesiredRefreshRate=60
  329. UseCompressedLightmaps=True
  330. UseStencil=False
  331. Use16bit=False
  332. Use16bitTextures=False
  333. MaxPixelShaderVersion=255
  334. UseVSync=False
  335. LevelOfAnisotropy=1
  336. UseNPatches=False
  337. TesselationFactor=1.0
  338. CheckForOverflow=False
  339. ; UseShaderConstantChecking tries to minimize shader constant changes, for performance
  340. UseShaderConstantChecking=True
  341.  
  342. [OpenGLDrv.OpenGLRenderDevice]
  343. DetailTextures=True
  344. UsePrecaching=True
  345. UseCompressedLightmaps=True
  346. UseTrilinear=True
  347. UseStencil=False
  348. MaxTextureUnits=8
  349. VARSize=32
  350. ReduceMouseLag=False
  351.  
  352. [Engine.NullRenderDevice]
  353. DetailTextures=True
  354. UsePrecaching=True
  355. UseCompressedLightmaps=True
  356. UseStencil=False
  357.  
  358. [Editor.EditorEngine]
  359. UseSound=True
  360. CacheSizeMegs=32
  361. GridEnabled=True
  362. SnapVertices=False
  363. SnapDistance=10.000000
  364. GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
  365. RotGridEnabled=True
  366. RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
  367. GameCommandLine=-log
  368. FovAngleDegrees=90.000000
  369. GodMode=True
  370. AutoSave=True
  371. AutoSaveTimeMinutes=5
  372. AutoSaveIndex=6
  373. UseAxisIndicator=True
  374. MatineeCurveDetail=0.1
  375. LoadEntirePackageWhenSaving=0
  376. EditPackages=Core
  377. EditPackages=Engine
  378. EditPackages=IGEffectsSystem
  379. EditPackages=IGVisualEffectsSubsystem
  380. EditPackages=IGSoundEffectsSubsystem
  381. EditPackages=Editor
  382. EditPackages=UWindow
  383. EditPackages=GUI
  384. EditPackages=SwatEd
  385. EditPackages=IpDrv
  386. EditPackages=Scripting
  387. EditPackages=AICommon
  388. EditPackages=Tyrion
  389. EditPackages=SwatAIAwareness
  390. EditPackages=SwatAICommon
  391. EditPackages=Gameplay
  392. EditPackages=RWOSupport
  393. EditPackages=SwatGame
  394. EditPackages=SwatEquipment
  395. EditPackages=SwatObjectives
  396. EditPackages=SwatProcedures
  397. EditPackages=SwatGui
  398.  
  399. [UMenu.UnrealConsole]
  400. RootWindow=UMenu.UMenuRootWindow
  401. UWindowKey=IK_Pause
  402. ShowDesktop=True
  403.  
  404. [UMenu.UMenuMenuBar]
  405. ShowHelp=True
  406. GameUMenuDefault="UTMenu.UTGameMenu"
  407. MultiplayerUMenuDefault="UTMenu.UTMultiplayerMenu"
  408. OptionsUMenuDefault="UTMenu.UTOptionsMenu"
  409.  
  410. [Engine.GameInfo]
  411. bLowGore=False
  412. bVeryLowGore=False
  413.  
  414. [Engine.LevelInfo]
  415. PhysicsDetailLevel=PDL_High
  416. AIRepositoryClassName="SwatAICommon.SwatAIRepository"
  417.  
  418. [Engine.Console]
  419. ConsoleKey=192
  420.  
  421. [WinDrv.WindowsViewport]
  422. bScreenshotWatermark=False
  423. WatermarkFontName=Engine_res.Res_DefaultFont
  424. WatermarkPercentComplete=100
  425. WatermarkXStart=0.36
  426. WatermarkYStart=0.93
  427. WatermarkXEnd=0.99
  428. WatermarkYEnd=1.0
  429. WatermarkSpacing=0.025
  430. WatermarkJustify=0
  431. WatermarkR=255
  432. WatermarkG=255
  433. WatermarkB=255
  434. WatermarkA=255
  435.  
  436. [Engine.RenderConfig]
  437. RenderDetail=2
  438. ; Disabling specular turns off the second specular pass for dynamic lights on BSP bump 
  439. ; surfaces rendered on PS1.0 shader-compatible boards, or renders with a simpler diffuse 
  440. ; shader on PS2.0 boards. This does not affect specular for static lights on bumpmapped BSP
  441. DisableBspBumpDynamicSpecular=true
  442.  
  443. [SwatGame.GameModeMPBase]
  444. DefaultRespawnSecondsRemaining=30
  445.  
  446. [Compatibility]
  447. RequireMinSpec=false
  448.  
  449. [Gameplay.TriggerVolume]
  450. BrushColor=(R=0,G=0,B=255)
  451.  
  452. [SwatGame.SniperVolume]
  453. BrushColor=(R=255,G=0,B=128)
  454.  
  455. [SwatGame.HighGroundVolume]
  456. BrushColor=(R=255,G=0,B=128)
  457.  
  458. [SwatAICommon.StaircaseAimVolume]
  459. BrushColor=(R=0,G=255,B=0)
  460.